- points make imho the whole thing kind of complicated (look at shotokan kumite).
- i think it is much more obvious who is better in a fighting bout than in a sets competition
- i would also avoid unlimited time for round, as the fighters will either wait to long (and you cannot tell the, fight guys, fight all the time), or just exhausted with no power hit each other. do you remember first UFC fights? some of the took loooooong, and it was not always because of groudfighting.
- for a friendly match, draw is not a big deal. in our school, we never decide winner or looser, everybody knows after the fight what is his place in a food chain
also, i think you look at the sparring a lot from a technical point of view. sure, axe kick is not exactly Hung Kyun, but most important is the skill, not the technique. guy who fights nice and clear HK could loose in the real fight (no guts, no power, no speed, just evades and blocks, does not counter). ppl think that a Hung Kyun fight will ook like a Shaw Brothers movie - no, it will not. but there should be stances, footwork, bridges and power - that is HK.
so, i suggest:
- 1 three minutes round (good training for street, you just have to explode and beat the shit out of the other guy(s))
- you cannot be innactive for more than 10 seconds
- no more than 10 seconds on the ground or in the clinch
- no more than 2 times per round on the ground
- no points
- victory awarded to
a) person who dominates (decided by 3 judges)
b) person who KOs the other guy
c) of course TKO, or if you comit foul (or 2 fouls - something like first warning, second foul and u r out)
- if it is a draw, second round (how many minutes?), if it is a draw too, let it be like that
vaulander: tournament, why no, but this is not so important right now, the personal test/experience is the thing. i must admit, this you first post i really, really like
check this guys, this is something quite close to my idea:
[youtube]http://www.youtube.com/watch?v=6HGbtvrS89M[/youtube]
(thnx to one of my friend who pointed me to the rules of this art)