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NaamKyun.com Discussion Forum • View topic - Beijing Wushu Team - SF Bay Area 2012
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Beijing Wushu Team - SF Bay Area 2012

PostPosted: Tue Jan 03, 2012 11:11 am
by Daifong
Masters Phillip Wong and Zhang Hong Mei present:

http://www.pacificwushu.com/index.php/t ... -is-coming

:D

Re: Beijing Wushu Team - SF Bay Area 2012

PostPosted: Tue Jan 03, 2012 8:29 pm
by Xiaobian
Also:

Re: Beijing Wushu Team - SF Bay Area 2012

PostPosted: Mon Jan 09, 2012 6:21 am
by Daifong

Re: Beijing Wushu Team - SF Bay Area 2012

PostPosted: Mon Jan 09, 2012 6:52 am
by Xiaobian
Hey, people interested in one may be interested in another! Anyway to get real martial artists in can't be a bad thing! :D

Re: Beijing Wushu Team - SF Bay Area 2012

PostPosted: Mon Jan 09, 2012 11:20 am
by Daifong
U.S. Wushu sensation Phillip Wong and I once worked together briefly, choreographing and performing martial arts for a San Francisco-based custom motion capture company called BioVision, fulfilling contracts for such popular gaming companies as Sega, Naamco and Atari.

They asked Phillip "if he could move like Jackie Chan in 'Drunken Master'", to which he responded with a few moves of his own. They were amazed. Phillip's "Drunken Boxing" was actually quite famous at the time. After that, they just let him do his thing. His movement was used in Tekken I, II, III, and also others. Here is a sample of one character he performed, "Lei Wu Long". This, actually, is Phillip Wong:

http://www.youtube.com/watch?v=vbGT1ijSAQM

Somewhat less glamorously (but no less well-paid ;-) ), one of my own assignments was for Atari's (then) new 64 KB Jaguar System's "Fight for Life", in which I came up with general-type punches/ kicks/ throws, and also character-specific "specialty movement" & "signature flourish" for six men, two women, and a demon, lol. The idea being, that your character has died and gone to purgatory, however, having been such a valiant hero (or heroine) while alive, is given the opportunity to "Fight for Life", thus pitted against all the other dead heroes in the game. first, you fight the other seven characters, then you fight "yourself" (a duplicate of "you"). Finally, to "win your life"/turn over the game, you fight the Demon! :twisted:

Not all of the assignment followed so strictly along my lines of expertise. The fellow who designed the characters so-happened to be a native French speaker, and would attempt to inspire my creativity in heavily accented English, "Duck-walker! DUCK-walker!!". I had to be sure, before I actually started trying to "walk like a duck", so I asked. The response was, "Jus' like zee touff guys whos walking en zee Docks"...Ok,ok, a "DOCK worker"...I think I can do that for you, lol! :P :lol:

Well, I can't tell if this is me, from this short segment. I think mine was for "home version" anyway, but here you go:

http://www.youtube.com/watch?v=i0N8CqTv ... D2FB7CC3D0

I was also given a tape of Bruce Lee's "Way of the Dragon" to study in detail, and asked to model Lee's fighting movement, from the "Coliseum Scene". I would love to know just what they did with that, or with the short Hung Kyun loops I prepared for them. But, you know that's going to happen when you sign it all away on the dotted line...

Anyway, assignments can be interesting and fun. So, thanks again, Xiaoban, for "lookin' out"!

:wink: :D

Best,

Michael

Re: Beijing Wushu Team - SF Bay Area 2012

PostPosted: Mon Jan 09, 2012 5:44 pm
by Xiaobian
Neat! Sounds like it was pretty fun to do, anyway.